

Wrap Up: The Banner Saga 2 is a well-crafted, gut-wrenching tale I wanted to tell everyone that it was going to be okay. When I was given the choice to talk to the Ravens as Bolverk about a looming death, I couldn’t bring myself to stay in character as the gruff, insensitive varl. Even once the realization that it was all going to end poorly dawned on me, I couldn’t accept it. Those uninitiated with the series, like me, can’t be fully prepared for what’s to come during the next 10 hours. I’m not sure if this is due to paths and side stories I may have missed, but some arcs come out of nowhere - including one moment where I was surprised by professions of love from a party member who I didn’t interact with at all. Many characters, especially ones that were introduced earlier, don’t get enough screen time to validate some of their actions. Explanations of its turn-based combat system and the characters are ample enough in Banner Saga 2 that I felt less lost, but there was always a slight sense of something missing. I didn’t play much of the first game and I think my experience suffered for it. You can start the game as Rook, a seasoned hunter, or Alette, Rook’s daughter. Depending on the choices you made in the first game (or if you played the first game at all), the stories can be vastly different. There are many new characters to take advantage of, such as Aleo and the horseborn, but many have been following you since the original Banner Saga. It forced me to live with drastic and usually negative consequences After coming out of a tough battle and sitting at the base of one of these statues, it’s relieving as you gain bonuses from just being in its presence. When you come across any of the large, intricate Godstones depicting ancient legends line your path, and as the poet Aleo relates the world’s mythology, it introduces needed bits of hope, as well as a needed break in the action. However, it’s easy to forget little annoyances that appear in battle when everything else works to the game’s aesthetic advantage. The darkness of the Dredge - figures almost entirely clothed in black - also can mess things up when they fade into objects or other characters. Natural obstacles in the path of characters can block out some of your smaller players, which becomes a bigger problem when you have giant Varl in your party that can block out part of the battlefield with its bulk. A loose branch on a tree can obscure half of a battlefield.

Sometimes, however, the amount of detail in the environment gets in the way of the important aspects of a scene. One sequence that brings your caravan into the mines is dark and cramped, but the little bits of light that shine in through the cracks in the rock wall are placed exactly to illuminate your little group hustling. The ground is rocky and broken, but elements are able to make it seem less dreary. Your small clans and groups chug through large, abandoned and torn-up landscapes. This is reflected in The Banner Saga 2's art direction. As I was racing to stop a Dredge sundr from bringing back the dead, it truly felt like the end of the world. As you travel and shed members of your caravan, the situation becomes even more desperate. The Dredge - the rocky, seemingly mindless foes that you commonly battle against - are also on the run from this Darkness and are just as desperate as you are. Developer Stoic has created a large, oppressive world, where friends and enemies alike face the end of all things. Stoic has created a large, oppressive worldīanner Saga 2 revels in its foreboding atmosphere. The characters, a mixture of humans, Varl (giants) and, later in the game, centaur-like horseborn, are seeking Aberrang, the last safe haven from the oncoming "Darkness." As your caravan treads through the apocalyptic wasteland that was once your home, you face threats outside your understanding and within your own ranks. As you negotiate through conflicts, a small slip of the tongue can result in the deaths of dozens, or even launch you into a battle that you can’t win.įor the uninitiated, Banner Saga 2 is a tactical, turn-based strategy game that features the end of a Viking-inspired world. Throughout the next 10 hours, as you lead a caravan of refugees to what is thought to be the last safe place in a world being swallowed by a Darkness, Banner Saga 2 weighed down on me more and more. People are dead, lives are upended and you have to move forward into the story without any time to catch your breath. In this game filled with fantastical creatures, there’s an apocalypse coming. The game opens amidst the aftermath of a massive battle from the first game - The Banner Saga 2 literally begins at Chapter 8 and goes from there.
